A riddler, a sage, and a lover of sweets, Zephyr sadly
is known in these times simply as a warrior of the winds.
Though he chose not to participate in the Beast Horde’s
war with the humans, he has joined battle against the
Hellbourne, and the powerful winds and aerial attacks he
calls down upon the daemons are a welcome addition to the new Legion.
Stats :
Attack Type=Melee
Attack Damage=49-59
Attack Range=125
Movementspeed=295
Turnrate=320
Armor=2.52
MagicArmor=5.5
Strength=17
Agility=18
Intelligence=15
Strength per level=2.5
Agility per level=2.7
Intelligence per level=1.8
Skill :
Gust
Zephyr summons a gust of wind in the direction
of his choosing, pushing , stunning and dealing damage
to enemies it hits.
Level 1 : All units hit by wind cone are pushed, taking 75 Magic damage.
Level 2 : All units hit by wind cone are pushed, taking 150 Magic damage.
Level 3 : All units hit by wind cone are pushed, taking 225 Magic damage.
Level 4 : All units hit by wind cone are pushed, taking 300 Magic damage.
Mana cost 100/120/140/160
Cooldown 20/19/18/17 seconds
Cyclones
Zephyr spawns a small cyclone on every
kill he makes. Spawned cyclones automatically
patrol around Zephyr and damage enemies
they touch. Zephyr can then call all active
cyclones to himself, restoring some Health and Mana.
Level 1 : On kill spawns cyclone which lasts 50 seconds and deals 15 damage per second to enemies it touches. Max 2 cyclones.
Level 2 : On kill spawns cyclone which lasts 50 seconds and deals 20 damage per second to enemies it touches. Max 4 cyclones.
Level 3 : On kill spawns cyclone which lasts 50 seconds and deals 25 damage per second to enemies it touches. Max 6 cyclones.
Level 4 : On kill spawns cyclone which lasts 50 seconds and deals 30 damage per second to enemies it touches. Max 8 cyclones.
Mana cost 75
Cooldown n/a
Cyclone activation
Consumes all active cyclones restoring 30 health per cyclone
If cyclone expires it heals Zephyr for 15 health
Cyclone deals half damage to non heroes.
Wind Shield
Zephyr uses his control of the wind to
create a protective barrier around himself,
increasing his evasion. The barrier also has
a chance to redirect incoming projectile
based attacks back at the attacker.
Level 1 : Applies Wind Shield to self for 8 seconds when zephyr lands an attack.
Level 2 : Applies Wind Shield to self for 12 seconds when zephyr lands an attack.
Level 3 : Applies Wind Shield to self for 16 seconds when zephyr lands an attack.
Level 4 : Applies Wind Shield to self for 20 seconds when zephyr lands an attack.
Mana cost n/a
Cooldown n/a
Wind Shield effects
+10% Movement speed
6/9/12/15% Melee evasion
6/9/12/15% Chance to redirect projectile based attacks back at the attacker
Ultimate
Typhoon
Zephyr creates a might Typhoon, slowing movement speed
and dealing damage to any units near it. The closer the Enemy is to the
center of the Typhoon, the higher the damage and speed reduction becomes.
Level 1 : Spawns one cyclone per second and applies Harsh winds to enemies in 550 radius for 6 seconds.
Level 2 : Spawns one cyclone per second and applies Harsh winds to enemies in 550 radius for 8 seconds.
Level 3 : Spawns one cyclone per second and applies Harsh winds to enemies in 550 radius for 10 seconds.
Mana Cost 100/150/200
Cooldown 100 seconds
Harsh winds Effect
1% Movement slow per charge
Deals up to 60/80/100 Magic damage per second
Charges are based on the distance the enemy is from the center of the Typhoon, the closer they are the more charges.
No comments:
Post a Comment