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Monday, December 6, 2010

Engineer

engineer
The Engineer is a man driven by more than mere eccentricity.
Once a humble, hard-drinking builder in the Legion, he came to
be a master all manner of machines.  Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.





Stats :

Attack Type=Ranged
Attack Damage=37-50
Attack Range=500

Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5

Strength=20
Agility=22
Intelligence=21

Strength per level=2
Agility per level=2.3
Intelligence per level=1.8


Skill :

The KegThe Keg
Never going into battle without a full keg of Ale, the Engineer
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.

Level 1 :  Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.5 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.75 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 2 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 14 seconds

Steam Turret

Steam Turret
The Steam Turret is a marvel in rapidfire technology.
Deploying at the place of his choosing in any direction he wants,
it lays down waves of suppressing fire that slow enemies who stay in the cone.

Level 1 : Turret shoots 10 times in a cone of 800 range , each bullet deals 25 Physical damage and applies 7% stacking movement slow to all targets hit which lasts 5 seconds.
Level 2 : Turret shoots 10 times in a cone of 800 range , each bullet deals 40 Physical damage and applies 7% stacking movement slow to all targets hit which lasts 5 seconds.
Level 3 : Turret shoots 10 times in a cone of 800 range , each bullet deals 55 Physical damage and applies 7% stacking movement slow to all targets hit which lasts 5 seconds.
Level 4 : Turret shoots 10 times in a cone of 800 range , each bullet deals 70 Physical damage and applies 7% stacking movement slow to all targets hit which lasts 5 seconds.
Mana cost 100
Cooldown 30 seconds
If Engineer dies so does the turret.
Units hit are pushed 25 units away from the turret.
Turret dies after 3 hits.
Can only hit a specific unit 5 times.
Max snare of 35%


Tinker

Tinker
The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.

Passive
Decreases cooldown and manacost of keg by -7/14/21/28%
Lowers base attack time of Turret by 15/20/25/30%

Towers
+10/29/30/40 Attack speed (Allied)
-10/29/30/40 Attack speed (Enemy)

+3/5/7/9 Armor (Allied)
-3/5/7/9 Armor (Enemey)

Catapults
+10/20/30/40 Attack Speed (Allied)
-10/20/30/40 Attack Speed (Enemey)

+20/40/60/80% damage (Allied)
-20/40/60/80% damage (Enemey)

-66% Damage taken to Catapult
Destroys enemy Catapults after debuff.
Steam Turret
+ 10/20/30/40 Damage

Energy Field
Increases damage over time effect
by 15/30/45/60 %

Range 450
Mana cost 50
Cooldown 20  seconds
Duration 15 seconds


Ultimate
Energy FieldEnergy Field
Deploying his patented Energy Field Double-Magnetic Modulator v3.0,
the Engineer can gaurantee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.

Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 8 seconds.
Level 3 :  Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 10 seconds.
Mana Cost 200
Cooldown 85 seconds
Energy Field takes 4 hits to kill.
Energy Field effects
Silenced
Perplexed

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