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Monday, December 6, 2010

Blood Hunter


BLOOD HUNTER

BAB I STATS

Damage - 53-59
Armor - 3.36
Move speed - 305
Attack type - Melee (125)
Attack rate - 0.59

Strength - 23 (+2.0)
Agility - 24 (+2.6)v
Intelligence - 18 (+1.7)

Hero Agility dengan damage terbesar kedua setelah Chronos. Dan juga BH memiliki Strength yang besar, menjadikan BH sebagai Hero Agility yang diidolakan. Ditambah dengan skill2nya yang menambah Survivabilitynya dengan sangat intens menjadikan BH "hampir" tak terkalahkan di 1 vs 1 battle, Pemburu hero yang sangat handal.

BAB II SKILL & SKILL BUILD
1. BLOOD CRAZY

The Blood Hunter instills a craze for blood in a target unit, causing it to have increased
base damage. While in this state, the target unit will take some damage over time and
be unable to cast any spells.

Applies Blood Crazy to target for 6/9/12/15 seconds. Increases base damage by
20/40/60/80% but silences and deals 20/15/10/5 magic damage per second, until the
end of the duration.

Mana Cost 80
Cooldown 10 seconds
Range 600

skill serbaguna. Silence+Inflict Damage, cocok untuk nyicil2 di level2 awal dan mencegah regen. dan tentunya silence ini musuh semua hero yang mengandalkan skill. FYI, kalo dikasi ke riki, invisnya ilang.
2.FEAST

The Blood Hunter feasts on the flesh of every kill he makes, healing him based on the
victim's maximum Health.

Heals for 10/20/30/40% of a Hero's maximum Health, or 10/15/20/25% for non-Hero
victims. Killing gadgets (wards etc.) will not heal Blood Hunter.

Mana Passive
Cooldown Passive

Skill pasif utama yang merupakan sumber survivabilitynya BH di war, membuat BH jarang kembali ke fountain.
3. BLOOD SENSE

When a nearby enemy is below 40% Health, the Blood Hunter can smell it. Grants
vision of the enemy unit and increases the Blood Hunter's movement speed.

Can smell the enemies blood from 1500/3000/4500/6000 range. Increases movement
speed by 11/22/33/44% and applies a red circle underneath the enemy.

Mana Passive
Cooldown Passive

Skill yang menjadikan BH sebagai ahli pemburu hero. Memberikan Movement Speed hampir maksimum (yang hanya bisa dikalahkan Vanishnya Scout ato Flightnya PEstilence) serta GPS hero sekarat dg jarak 6000 range (hampir 1 map). Enak buat ngebokong, ngeliat hero invisible (yang sekarat tentunya),dan mencegah hero yang sembunyi2 di hutan..
4. HEMORRHAGE

The Blood Hunter shoots out a sharp spike from his body at an enemy's major artery,
dealing initial damage followed by additional damage whenever they move.

Deals 150/250/350 Magic damage to target and applies Hemorrhage for 5/7/9 seconds.
True damage taken based on 20/40/60% of distance moved.

Mana 150/200/250
Cooldown 70 seconds
Range 1000

Skill yang bikin ketar-ketir, kalo jalan bisa2 mati, kalo berhenti diburu sama BH. Dengan inflict Magic Damage dan True Damage saat targetnya jalan, membuat armor rata2 (vangu, demonic breastplate, frostfield plate, armor2 physical) musuh hampir tidak berguna. Kalo buat pemain pemula, mesti bakal panik dan lari2 entah kemana (dengan kata lain PASRAH). Namun, ati2 saja kalo musuhmu adalah hero tanker yang "jago" dengan temen2nya yang tanggap, maw ngekill gag bisa malah hasilya diGB.
SKILL BUILD

1. Blood Crazy
2. Feast
3. Feast
4. Blood Sense
5. Blood Sense
6. Hemorrhage
7. Feast
8. Blood Sense
9. Feast
10. Blood Sense
11. Hemorrhage
12. Blood Crazy
13. Blood Crazy
14. Blood Crazy
15. Stats
16. Hemorrhage
17++ Stats

Blood Crazy diambil di level ke 1 ato ke2 ato ke 3 untuk nyicil (lumayan dalem lho) dan mencegah dibloodlust sama hero2 yang bisa kombi di early (SB+stuner, hero2 int nuker, elec). Kemudian dipolkan setelah skill 1-2 komplit secara bergantian (agar balance kalo ngekill, speed cepet+hp juga gedhe nyedotnya). kenapa saya prefer ke Blood Crazy dibanding stats, buat memperpanjang durasi silence sehingga hero musuh bisa dibully2 seenak jidat.

BAB 3PROS & CONS
Pros :
1. "Hampir tak terkalahkan di 1 vs 1 battle (tergantung hero musuhnya jga)
2. Gampang membuat mental musuhmu down kalo maw maju creeping2, karena pasti bakal dibokong BH.
3. Survivabilitynya sangat tinggi, hampir tidak membutuhkan potion HP, kalo sekarat tinggal nyedot HP creep. klo dikeroyok tapi salah satunya sekarat, kill aja, sedot, musuhmu kaget ngeliat kamu sehat walafiat.
4. Super cepat jalannya + GPS hero sekarat. Musuhmu bakal kaget kalo kamu bisa ngejer ampe tempat yang dikiranya aman.
5. Enak banget buat GB Kill&Death
6. Ganker yang hebat

Cons :
1. BH itu agility, darahnya masi gampang buat diGB, kalo diawal2 dah jadi atm sama aja ruiner.
2. agak susah dimaenkan dalam WAR, karena skill2mu hanyalah skill single.
3. hati2 kalo melawan hero yang pro dan dapat mengatasi skill ultimu. Misal, loe ulti armadon pas nyawanya masi tergolong sehat bahkan penuh, dia cuma kabur dikit trus pot HP dhe ato portal ke fountain. gag bakal inflict lah kalo diem.
4. Chance untuk dijadikan sasaran pertama saat war sangatlah besar karena BH dapat membunuh hero initiator/ pemain jagonya mereka yang pertama, setelah itu kocar kacirlah musuhmu.

BAB 4ITEMS & HOW TO PLAY

A. STARTING ITEMS
ambil item2 berikut :

1xLogger's Hatchet, 2X Runes of The Blight, 1xPretender Crown,
Hatchet gag usah dipakai kalo dirasa kamu sudah ahli LH& Deny en ganti sama Crown. Masalah line sih terserah tapi saya lebih prefer ke mid dan line base tower (Hellbourne atas, Legion bawah) agar BH cepet2 dapet ulti dan bokong musuh, sehingga mental musuh bisa down. Oh ya, dengan amat sangat saya sarankan juga untuk membeli ward untuk mencegah hero2 killer yang mobile ato ngutan

Quote Originally Posted by tikusgot View Post
hmm ... kok awal" beli Runes of The Blight ?? kan udah ada skil feast . tinggal deny / last hit creep udah nambah darahnya . Runes of The Blight jadi percuma dong ..
ANEHHH. Regen HP itu UTAMA di early game. Bahkan mesti dari skill Feastnya menjamin ada tambahan darah. Coba kalo temen line loe idiot, ato kamu keGB, ato kamu dicicil, ato kamu dhe el el tanpa bisa LH creep, yang ada kamu jadi atm. Pliz Wahai Manusia, Saya Mohon Dengan Amat Sangat, pakailah item regen HP meski loe punya feast. SAYA MOHOOOONN !!!
B. EARLY GAME

1x Marchers,2xFortified Bracelet,1xSword of the high
Marchers cuma buat nambah movement speed saja. saya lebih mengutamakan SOTH dan fortified bracelet juga buat nambah HP, dan karna damagenya yang begitu dalam menbuat musuh kapok kalo jalan sendirian
HOW TO PLAY (EARLY)
Saya lebih suka maen di mid daripada di line yang laen, karna bisa lepel 6 lebih cepat. cicil2ah dengan Blood Crazy dan kalo ada ancang2 mau ngekill dari musuh juga disilence. Kalo sudah lepel 6, TIME TO MOBILE, bokonglah hero2. setelah kill langsung balik ke line semula untuk ngejaga (ato ngekill sekalian kalo bisa) kemudian nunggu delay ultimu selesai, kemudian mobile lagi. HP merah ? Sedot2 creep, kurang mana ? beli pot aja ato bottle. INGAT !!! Pendapatan Goldmu bukan dari creeping, tapi dari Ngekill Hero, BH sudah dirancang untuk membunuh musuh dengan cepat agar musuh cepat down. dan lebih baik utamakan ngekill hero yang empuk seperti int dan agi-carry.
C. MID GAME

Post Haste & Mock of Brilliance/ CODEX
Inilah Item Coremu (untuk Post Haste & MoB). Post Haste adalah item dengan ability line control yang hebat, kalo dikombi sama Blood Sense movement speedmu jadi maksimal, ini pun juga hero yang sangat baik untuk berburu hero di 2 line yang berbeda, jadi kamu bisa saja double tap di 2 laen yang jauh. Kemudian Mock of Brilliance menambah persentase killmu menjadi 85% bahkan lebih (tergantung hero), dengan inflict 40 dmg/s ke radius 650 dapat membuat BH menjadi ranged hero, tinggal silence+hemorrhage+MoB alhasil BLOODBATH. lagipula, MoB ini juga sinkron dengan feast, jadi refill HP lebih cepet kalo nyedot creep.
Kemudian Codex, why ? alesannya karena TIDAK SEMUA HERO MATI DIULTI, item ini berfungsi untuk MEMASTIKAN MUSUHMU MATI. Misal kalo kamu maw bokong hero Tanker, kalo kamu ngeulti doloan dan musuhnya pinter (diem biar gag damage), Codex ini dapat dipakai untuk haraas nthu musuh ampe mampus. Sejenak, Codex ini memang efektif, namun kalo sudah masuk ke late game disini jadi rada keteteran, saya lebih tetap menyarankan untuk ke MoB, ato kalo bisa 2-2nya (kalo loe dah banyak ngekill hero, dipastikan DUID LOE BERLIMPAH)
HOW TO PLAY (MID)
TIME TO WAR. ngomong2, karena skill BH yang single target kurang cocok digunakan dalam war. jadi ada 2 skenario menurut gw:
1. mending jangan jadi lini depan. pertama-tama, silence dan langsung bully hero yang menjadi initiator. kemudian, BH dianjurkan untuk menargetkan hero yang menjadi sentral serangan musuh dan juga hero2 channeling dengan skill AOE (macam tempest, glacius, dhe el el). kalo itu sudah terjadi, mudah2an bisa GENOCIDE.
2. Kalo temen loe penakut, kamu bisa juga menjadi opener dengan 1 teman tanker sebagai tameng (atau BKB), lalu kill hero sentral mereka dan langsung kabur cepat2, en temen loe baru maju dan kill2 (berharap GENOCIDE). Trus, kalo kamu ngeliat ancang2 hero musuh yang stuner/disabler ke arah kamu langsung CEPET2AN SILENCE. ohya, usahakan jangan biarkan BH MATI karena harga SOTH yang selangit (belum resep corenya) jadi kamu harus nabung, sampah pun gapapa. Biarin bacotan teammu yang bilang gag bantu lah apa lah, itu cuma alibi karna dia sendiri sok ide dengan jadi initiator tanpa ngeliat sikon temen.
D. LATE GAME

Shrunken Head ato Wingbow ato Savage Mace ato Riftshard
Sebenernya Late Game ini tidak harus "ada". karna lebih baik kalo kamu sudah VICTORY di mid game. Karna di Late ini sudah susah, HP musuh sudah tebel2. Build untuk Late Game inipun hanya ntuk kondisi 80% BAKAL MENANG. Soalnya kalo team loe ngelama2in maennya lama2 ato sembrono maju 1-1 kedepan buat ngasi makan bisa2 musuhnya "jadi" dan jadinya DEFEAT, malu setengah mati gan.
Item Luxury diatas hanya sebagai opsional di berbagai kondisi.
BKB : misal loe ngejer musuh yang sekarat, ntar distun eh malah berbalik loe yang mati. Pake saja ini, jalan jadi mulus di depan.
Wingbow : as a Agility Hero, of course we need this item for evasion.
Savage Mace/Riftshhard : buat Haraas Hero Tebal.
Ohya, bila diperlukan item2 defend bisa juga dipakai untuk menjamin survivability kamu
HOW TO PLAY (LATE)
Yah, kalo ternyata sudah masuk ke Late Game dan loe blum minimal nembus barak, itu sudah menjadi tanda BAHAYA BESAR, meski tower 3 hancur, justru penentunya adalah barak. musuhmu byasanya kurang memedulikan creep2 yang sudah berevolusi jadinya dibiarin dan lama2 nembus dah. Maka, segera himpun team kamu untuk mengePUSH SEKUAT-KUATNYA, musuhmu juga nanti akan takut buat maju karena sekali maju langsung di silence, GB, DIE. setelah nembus barak, kalo bisa JANGAN BALIK KE FOUNTAIN, kalo dah sekarat langsung lari, heal, dan tele kedepan.





Guide By : IndoGamers Forum

Fayde


A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth.  While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself–or her foes–that is most awful of all.




Stats

Attack Type=Melee
Attack Damage=51-55
Attack Range=400

Movementspeed=300
Turnrate=320
Armor=3.84
MagicArmor=5.5

Strength=18
Agility=19
Intelligence=20

Strength per level=2.0
Agility per level=2.15
Intelligence per level=2


Skill :

Cull

Fayde swings her scythe in a wide arc, dealing heavy damage to enemies while the darkness in it’s wake destoys their mana instantly.
Level 1 : Deals 100 Magic damage to an enemy hit in 300 radius and have 6% of their max mana destroyed. If multiple heroes are hit the total mana destroyed is reduced to 1%.
Level 2 : Deals 150 Magic damage to all enemies in 300 radius and have 12% of their max mana destroyed. If multiple heroes are hit the total mana destroyed is reduced to 2%.
Level 3 : Deals 200 Magic damage to all enemies in 300 radius and have 18% of their max mana destroyed. If multiple heroes are hit the total mana destroyed is reduced to 3%.
Level 4 : Deals 250 Magic damage to all enemies in 300 radius and have 24% of their max mana destroyed. If multiple heroes are hit the total mana destroyed is reduced to 4%.
Mana cost 100/110/120/130
Cooldown 11 seconds
In shadow stance this ability will stun for 0.5/1/1.5/2 seconds.


Burning Shadows

Fayde summons a wave of darkness, stunning all enemies hit and causing their shadows to turn against them for a short time.
Level 1 : Creates Burning Shadows 640 units in target direction, all heroes hit are stunned for 1 second and have a replicate of themselves created. Replicate deals 20 magic damage each attack for 4 attacks.
Level 2 : Creates Burning Shadows 640 units in target direction, all heroes hit are stunned for 1.5 second and have a replicate of themselves created. Replicate deals 30 magic damage each attack for 4 attacks.
Level 3 : Creates Burning Shadows 640 units in target direction, all heroes hit are stunned for 2 second and have a replicate of themselves created. Replicate deals 45 magic damage each attack for 4 attacks.
Level 4 : Creates Burning Shadows 640 units in target direction, all heroes hit are stunned for 2.5 second and have a replicate of themselves created. Replicate deals 50 magic damage each attack for 4 attacks.
Mana cost 85/105/125/145
Cooldown 12 seconds
In Shadow Stance this ability will not stun, but instead destroy 6/12/18/24 of their max mana destroyed if they are the only hero hit by the spell. Total mana destroyed for multiple heroes hit is recuded to 1/2/3/4% per hit.


Scythe/Shadow Stance

Fayde becomes a master at using her scythe or bending the shadows around her. Protecting her from damage and enhancing
her other abilities. Fayde Starts in scythe stance.

Level 1 : Deflects 40 damage per attack, Magic damage for Shadow Stance, and physical for Scythe Stance. Max 1 charge.
Level 2 : Deflects 40 damage per attack, Magic damage for Shadow Stance, and physical for Scythe Stance. Max 2 charge.
Level 3 : Deflects 40 damage per attack, Magic damage for Shadow Stance, and physical for Scythe Stance. Max 3 charge.
Level 4 : Deflects 40 damage per attack, Magic damage for Shadow Stance, and physical for Scythe Stance. Max 4 charge.
Mana cost n/a
Cooldown n/a
Only damage greater than 25 from a player controlled unit will be blocked.


Ultimate
Reflection

Fayde becomes one with the shadows, going stealth for a short time. When Fayde attacks from stealth she cripples the enemy, dealing heavy damage over a few seconds.
Level 1 : Creates a  seemless illusion that deals 100% base damage but takes 300% damage. Applies Reflection to self for 20 seconds with 3 charges. A charge is used upon each attack applying Shadow Cripple to enemies.
Level 2 : Creates a  seemless illusion that deals 100% base damage but takes 300% damage. Applies Reflection to self for 35 seconds with 4 charges. A charge is used upon each attack applying Shadow Cripple to enemies.
Level 3 : Creates a  seemless illusion that deals 100% base damage but takes 300% damage. Applies Reflection to self for 50 seconds with 5 charges. A charge is used upon each attack applying Shadow Cripple to enemies.
Mana Cost 150/175/200
Cooldown 90/75/60 seconds
Reflection Effect+10/15/20% Movement Speed stealth with 0 second fade time
Applies Shadow Cripple upon attack
Shadow Cripple
75/125/175 Damage per second for 3 seconds
Reduces all healing by 50% on target while active
Magic damage in Shadow Stance
Physical damage in Scythe Stance

Slither

Slither
The Serpent of the Seventh Pit, feeder on the sick and the weak,
was summoned forth in the last days of the war between Man and Beast.
A cunning conniver and whisperer of false promises, Slither delights
in suffering and despair.






Stats :

Attack Type=Ranged
Attack Damage=46-48
Attack Range=500

Movementspeed=290
Turnrate=320
Armor=3.08
MagicArmor=5.5

Strength=18
Agility=22
Intelligence=15

Strength per level=1.85
Agility per level=2.6
Intelligence per level=1.75


Skill :

Poison Spray
Posion spray
Slither sprays a torrent of toxins toward a target location,
infecting any enemies that come in contact with the torrent.
Infected enemies take some initial damage followed by damage
over time and reduced movement speed.

Level 1 : 50 Magic damage and applies Poison Spray to target for 15 seconds
Level 2 : 70 Magic damage and applies Poison Spray to target for 15 seconds
Level 3 : 70 Magic damage and applies Poison Spray to target for 15 seconds
Level 4 : 100 Magic damage and applies Poison Spray to target for 15 seconds
Mana cost 90/105/120/130
Cooldown 22
Poison Spray effects
5 Ticks of 10/20/30/40 magic damage


Toxicity
Toxicity
Slither adds poison damage to his attacks.
His attacks then reduce his target’s movement
speed and deal damage over time.

Level 1 :  10% Movement slow 5 damage per second for 7 seconds
Level 2 : 10% Movement slow 10 damage per second for 7 seconds
Level 3 : 10% Movement slow 15 damage per second for 7 seconds
Level 4 : 10% Movement slow 20 damage per second for 7 seconds
Mana cost n/a
Cooldown n/a
Toxicity EffectsHealth regen reduced by 40/60/80/100%

Toxin Ward
Toxin Ward
Slither summons a ward at target location that
will attack nearby enemies, dealing minor damage
and slowing their movement speed. The ward is
immune to Magic.

Level 1 : Deals  9-11 Damage, slows for 25% Movement speed, 60 health, 40 second lifetime.
Level 2 : Deals  17-21 Damage, slows for 25% Movement speed, 110 health, 40 second lifetime.
Level 3 : Deals  26-32 Damage, slows for 25% Movement speed, 160 health, 40 second lifetime.
Level 4 : Deals  34-42 Damage, slows for 25% Movement speed, 210 health, 40 second lifetime.
Mana cost 20
Cooldown 5
Range 850


Ultimate
Poison Burst
Poison Burst
Slither expels poison in all directions.
Enemies hit by the ring of poison become infected,
taking damage over time. The infection is non-lethal,
and as such, it will not drain a target’s Health below 1 Health.

Level 1 : 36 Magic damage per second for 12 seconds
Level 2 : 58 Magic damage per second for 12 seconds
Level 3 : 81 Magic damage per second for 12 seconds
Mana Cost 200
Cooldown 140

Corrupted Disciple

Corrupted Disciple

Stats :

Attack Type=Ranged
Attack Damage=44-52
Attack Range=475

Movementspeed=290
Turnrate=320
Armor=2.10
MagicArmor=5.5

Strength=19
Agility=22
Intelligence=19

Strength per level=1.9
Agility per level=2.5
Intelligence per level=1.8


Skill :

Electric TideElectric Tide
The Corrupted Disciple unleashes an Electric Tide
from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.

Level 1 : Deals 40 to 70 Magic damage.
Level 2 : Deals 60 to 105 Magic damage.
Level 3 : Deals 80 to 140 Magic damage.
Level 4 : Deals 100 to 175 Magic damage.
Mana cost 125
Cooldown 16 seconds
Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.


Corrupted ConduitCorrupted Conduit
The Corrupted Disciple links himself with an enemy,
draining their damage while enhancing his own.

Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
Mana cost 20/30/40/50
Cooldown 45/40/35/30 seconds
1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.


Static DischargeStatic Discharge
The Corrupted Disciple’s Orb charges his body with electricity,
enhancing his movement speed while shocking enemies
who try to cast spells on him.

Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Mana cost n/a
Cooldown n/a
Static Discharge Effects
80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.


Ultimate
OverloadOverload
The Corrupted Disciple overloads his armor with electricity,
jolting the lowest health target around him repeatedly,
lowering its armor in the process.

Level 1 :  Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
Mana Cost 100
Cooldown 80/70/60 seconds